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daniele chindamo
chindamodaniele



Location:
United Kingdom

Language(s):
English

Member Since:
November 2006

Last Updated:
14 January 2012

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Project G
Maya, Photoshop, ZBrush
April 2012


   
I worked on this model in maya for the basemesh and ZBrush for to fix the proportions/details. Photoshop was great for the texturing and compositing. I used BPR Render with a few passes.
Maqroll

 
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